IAC Build3D_2 Project
---------------------

This directory ( iac_proj/build3d_2/ ) contains all the V code, HTML
documentation, and installation information for the IAC project "Build3D_2".

The directory should be placed into your existing project directory, which
should already contain the IAC Project File structure, i.e., the iac_proj/,
iac_lib/ and v/ directories.

The file INSTALL contains information on how to edit the existing IAC
files: a single line addition to the iac_proj/iac_proj.v file, to add the
new Build3D_2 project, and additions to one or more of files in the iac_lib/
directory, to link appropriate objects to the top-level IAC library page.

Once the files have been correctly installed, the low-level module of the new
project may be compiled. If you opt to leave the process unspecified, it will
by default use the "express" process. Doing so means the module may be
compiled by using one of the following commands in the top-level directory of
your project (whilst AVS/Express is not running):

        base -comp_proc express -exit
or
        make -f express.mk

Using the 'make' command, requires that the express.mk file already exists,
and has been updated accordingly.

If you modify the project, and elect to specify the process as "user" or
another user-defined process, then the module may be compiled without
having to exit the AVS/Express application. Use the following command in the
VCP to compile the module:

        $compile IAC_PROJ.Build3D_2.Build3D_2_Mods

Users of the Developer's Edition may select the module in the relevant 
Templates library, and choose 'compile' from the Project menu.


Files
-----

The following files can be found in the iac_proj/build3d_2/ directory.

INSTALL 	Contains installation instructions for editing the iac_proj.v
		and iac_lib/ files. This file should not be edited as the
		future installation script will use this file.

build3d.v	Creates the IAC_PROJ.Build3D_2 library.

bd3dmods.v	Creates the Build3D_2_Mods library containing the low-level
		modules Build3D_2_Core and AdjustSliceSpacingCore and the
		parameter group Build3D_2_Params.

bd3dmacs.v	Creates the Build3D_2_Macs library containing the high-level
		macros Build3D_2_UI, Build3D_2_Func, build3d_2,
		adjust_slice_spacing, node_2_argb_data and node_2_color_data.

bd3dapps.v	Creates the Build3D_2_Apps library containing the example
		applications Build3D_2_Eg, AdjustSliceSpacingEg,
		NodeARGBDataEg and NodeColorDataEg.

build3d_2.c	The C source code for the Build3D_2_Core module.

image.h		Header file used by build3d_2.c source code.

adjust.c	The C source code for the AdjustSliceSpacingCore module.

doc_mod.html	HTML documentation for the Build3D_2_Core module.

doc_umac.html	HTML documentation for the build3d_2 User Macro.

adjust.html	HTML documentation for the adjust_slice_spacing User Macro.

dense/*.tif	Sample images used by Build3D_2_Eg and AdjustSliceSpacingEg.

cube/*.bmp	Sample images used by NodeARGBDataEg and NodeColorDataEg.

README		This file.



Generated Files
---------------

When the project is compiled, the following files will be generated. Once
completed, you may safely remove these files; any future recompilations
will regenerate these files.

gen.h           AVS/Express generated header file.

gen.cxx         AVS/Express generated source code.

build3d_2.o/obj Intermediate object files.
adjust.o/obj

