IAC BlendNodeData Project
-------------------------

This directory ( iac_proj/blend/ ) contains all the V code, source code,
HTML documentation, and installation information for the IAC project
"BlendNodeData".

The directory should be placed into your existing project directory, which
should already contain the IAC Project File structure, i.e., the iac_proj/,
iac_lib/ and v/ directories.

The file INSTALL contains information on how to edit the existing IAC
files: a single line addition to the iac_proj/iac_proj.v file, to add the
new BlendNodeData project, and additions to one or more of files in the
iac_lib/ directory, to link appropriate objects to the top-level IAC library
page.

Once the files have been correctly installed, the low-level module of the new
project may be compiled. If you opt to leave the process unspecified, it will
by default use the "express" process. Doing so means the module may be
compiled by using one of the following commands in the top-level directory of
your project (whilst AVS/Express is not running):

	base -comp_proc express -exit

or	make -f express.mk

	Using the 'make' command, requires that the express.mk file already
exists, and has been updated accordingly.

	If you modify the BlendNodeData project, and elect to specify the
process as "user" or another user-defined process, then the module may be
compiled without having to exit the AVS/Express application. Use the following
command in the VCP to compile the module:

	$compile IAC_PROJ.BlendNodeData.BlendNodeDataMods

	Users of the Developer's Edition may select the module in the 
relevant Templates library, and choose 'compile' from the Project menu.

Files
-----

The following files can be found in the iac_proj/blend/ directory.

INSTALL 	Contains installation instructions for editing the iac_proj.v
		and iac_lib/ files. This file should not be edited as the
		future installation script will use this file.

blend.v		Creates the IAC_PROJ.BlendNodeData library.

blndmods.v	Creates the BlendNodeDataMods library containing the low-level
		modules BlendNodeData, and the parameter group
		BlendNodeDataParams.

blndmacs.v	Creates the BlendNodeDataMacs library containing the
		high-level macros BlendUI, Blend, blend_node_data, and the
		example	application BlendNodeDataEg.

blend.cxx	The C++ source code for the BlendNodeData module.

doc_mod.html	HTML documentation for the BlendNodeData module.

doc_umac.html	HTML documentation for the blend_node_data User Macro.

one.fld		First of the field files used in the example application.

two.fld		Second of the field files used in the example application.

one.dat		Data used by the one.fld file.

two.dat		Data used by the two.fld file.

README		This file.

Generated Files
---------------

When the project is compiled, the following files will be generated. Once
completed, you may safely remove these files; any future recompilations
will regenerate these files.

gen.h		AVS/Express generated header file.

gen.cxx		AVS/Express generated source code.

blend.o		Intermediate object file.
